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Ian Jukes is a seasoned educator and a leader in integrating technology into educational settings. He is the founder of the InfoSavvy Group and the Executive Director of Springboard21, both of which are international consulting firms that focus on educational leadership and technology integration. Jukes has held various educational roles such as a classroom teacher for all grades from Kindergarten to Grade 12, a school and district leader, a university professor, and a consultant. He is renowned for his contributions in the field, including the creation of the TechWorks Technology Integration Model and the 21st Century Fluency Project.
Jukes is also a prolific author and speaker. He has written or co-authored 27 books and numerous educational series, including notable titles such as "Literacy is Still Not Enough," "Learner Voice, Learner Choice," "LeaderShift 2020," "A Brief History of the Future of Education," and the award-winning "Reinventing Learning for the Always-On Generation." Beyond books, he has published more than 200 articles and delivered over 12,000 presentations in more than 80 countries. His dynamic and engaging presentations are well received for their insightful perspectives on restructuring educational systems to meet the needs of today’s digital generations.
Named one of the top ten educational speakers, Jukes is committed to preparing educators and students for a rapidly changing world. His workshops and presentations, such as "Communications In the Digital Age" and "LeaderShift 2020," focus on the practical integration of digital tools in education and the importance of developing critical thinking and problem-solving skills among students. Jukes's work emphasizes the urgency of transforming educational leadership and instructional strategies to foster environments that enhance learning in the digital age. His extensive contributions to educational conferences and his mentorship to other educational professionals underscore his dedication to innovative educational methods.
Videos
Speech Topics
Getting It Right: Aligning Technology Initiatives for Measurable Student Results
Getting It Right: Aligning Technology Initiatives is designed to help educational leaders and decision-makers wade through the complexities of technology planning. This presentation outlines a simple yet comprehensive multi-point strategy of alignment that will enable technology initiatives to become effectively linked and in tandem with instructional goals.
Participants will come away from this presentation with a clear understanding of how to address standards, improve test scores, meet their curricular requirements, provide relevant staff development, and provide measurable accountability for expenditures. They’ll also ensure that students are effectively prepared with the skills and knowledge they will need to cope with the new realities of the 21st century.
InfoWhelm and Information Fluency
Our society has been irreversibly affected by a new phenomenon in InfoWhelm—an unparalleled access to a wealth of online information, never before seen or heard of. Learning has truly become a lifelong pursuit, and it can happen anytime and anywhere in our Information age. But how do we determine good from the bad, interpret right from wrong, and distinguish complete, accurate and usable data from a sea of irrelevance and digital inundation? The skills to help us best understand and make use of the wealth of knowledge at our fingertips is essential to life and success both in the classrooms and workforces of the 21st century.
The presentation looks at the fluency skill that helps us to extract essential knowledge, verify its authenticity and to perceive its meaning and significance. You’ll learn about the aptitudes that help to discover and collect data and to explore it thoroughly, using the 5A’s—Ask, Acquire, Analyze, Apply, and Assess. This speech is based on Ian Jukes' recent book, Literacy is Not Enough, from the 21st Century Fluency Project.
Using Digital Games in the Classroom: Making School a Game Worth Playing
Digital games are everywhere in 21st-century culture. In short order, they have evolved from being childhood hobbies to powerful tools for learning in every aspect of our lives. Gaming is a phenomenon expected to reach over $100 billion in annual sales by 2015. How do we harness the power of gaming to bring excitement and engagement to our schools by transforming learning into truly unique adventures for students? You’ll learn the best ways to find, evaluate, and integrate digital games into classroom instruction at every level.
MythinformEd: Reconsidering Some of the Great Educational Assumptions
Over the course of the past 25 years, almost everything we have come to believe in about learning since we were young has gone under the microscope - how we teach, how we test and even how we perceive education. Is this really necessary?
Are we better off continuing to do what our personal experiences tell us is the best way? It's much easier to just keep going in the same direction than it is to stop and re-evaluate our beliefs and daily practices. Are our beliefs fact or fiction?
With humour and urgency, this presentation debunks many of the longstanding myths and misconceptions that have been traditionally accepted in education, and considers how we can re-imagine an education liberated from these assumptions.
Education in the Age of Disruptive Innovation
In today’s digital world, we are witnessing the evolution of an incredible and turbulent new age. It’s the Age of Disruptive Innovation—an age where every part of society is experiencing a complete upheaval due to the chronic and pervasive nature of change. Our schools, like our businesses, communities and families, must constantly adapt to these changing conditions to thrive. The Age of Disruptive Innovation examines the changing nature of the workforce; identifies the critical 21st-century skills not being addressed by our current educational system; and outlines how we can effectively engage learners so that they can perform exceptionally well on exams, while simultaneously learning the critical new basics needed to excel in both school and life.
Aligning Technology Initiatives
"Aligning Technology Initiatives" is designed to help educational leaders and decision makers wade through the complexities of technology planning. This presentation outlines a simple yet comprehensive multi-point strategy of alignment that will enable technology initiatives to become effectively linked with instructional goals. Participants will come away from this presentation with a clear understanding of how to address state standards, improve test scores, meet their curricular requirements, provide relevant staff development, and provide measurable accountability for expenditures. They'll also ensure that students are effectively prepared with the skills and knowledge they will need to cope with the new realities of the 21st century.
Digital Citizenship
InfoWhelm and the rise of social media have given us online environments that can be exciting and entertaining, but also unpredictable and sometimes even dangerous. As such, today's digital citizen must be guided by principles of leadership, accountability, fiscal and personal responsibility, environmental awareness, and global citizenship. In "Digital Citizenship," speaker Ian Jukes takes an in-depth look at the model citizen in the age of social networking. You'll learn what the defining characteristics of the digital citizen are; the six primary tenets of effective digital citizenry; and how students can develop a code of ethics that will help them learn responsible behavior, as well as ensure their safety and security in the online world.
21st-Century Fluencies for the Digital Age
Powerful technologies and information systems have caused facts to become obsolete faster, and knowledge built on these facts to become less durable. InfoWhelm is breaking down the boundaries between conventional disciplines, altering the very fabric of our society, and affecting the way we work, play, communicate, learn, view our fellow citizens, and consider what's important for us to know. Yet schools remain largely the same as they have for decades. In "21st-Century Fluencies for the Digital Age," you'll learn why it's important that students develop essential 21st-century fluency skills to operate in the new living, working, and learning environments of the 21st century, and how these skills can be taught in a structured manner at every grade level and in every subject area, and be the responsibility of every teacher throughout the entire school experience.
The New Connections
This presentation provides a comprehensive profile of today's digital learners and identifies the skills they'll need when they enter the workforce. Specifically, speaker Ian Jukes examines how the workplace has changed and how it's likely to change in the future. What are the new thinking skills workers will require and how must we change education to ensure we are equipping our students with these skills? "The New Connections" provides a pragmatic look at how we can teach effectively in an age when new technologies cascade onto the new digital landscape at an astonishing rate and also identifies the principles and processes that transcend these new technologies.
Windows on the Future
This presentation challenges our assumptions about the world we live in and the future we're headed for by carefully examining the significance of several global exponential trends. In "Windows on Tomorrow," speaker Ian Jukes considers how these trends affect and will continue to affect our personal and professional lives, our children, our learning institutions, the nature of teaching and learning, and even our definition of intelligence. This presentation, based on the new book Living on the Future Edge: Windows on Tomorrow, is a compelling glimpse into the bold, dynamic future that awaits us all.
Books
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