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Kenneth J. Sufka  

Award-winning Teacher and Researcher, College “A-Grade” Expert

Kenneth J. Sufka, Ph.D. is an award-winning teacher and researcher – and a highly sought-after speaker on college and high school campuses. His smart and accessible book, The A Game: Nine Steps To Better Grades is a must-read for all college First Year Experience students and for junior and senior high school students (and their parents) eager to get a leg up on the college competition. It is one of those rare books — concise and compelling, yet based on science. It is quickly becoming a staple in first year college curricula, and high schools are also using its savvy lessons for students already in the college mindset. The A Game is game changing students’ college experience.

Sufka is a Professor of Psychology at The University of Mississippi. He regularly teaches general psychology and brain and behavior, among other courses. He has received numerous awards in his career, including the University of Mississippi’s Elsie M. Hood Outstanding Teaching Award in 1996, Faculty Achievement Award for outstanding research and teaching in 2005, and the Thomas F. Frist Student Service Award in 2006. Professor Sufka has also been recognized by American Psychological Association’s Presidential Citation in 2000 for his national-level efforts at undergraduate curricular reform and by Iowa State University Department of Psychology’s Alumni Achievement Award in 2010 for exceptional contributions to teaching and service to the profession and to the community.

Sufka joined the University of Mississippi in 1992 after earning his Ph.D. in physiological psychology at Iowa State University. He holds joint appointments in the Department of Pharmacology and in the Research Institute of Pharmaceutical Sciences at UM. He also holds a visiting research fellow appointment at the Comparative Biology Centre at Newcastle University in the United Kingdom.

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Speech Topics


The A Game: Nine Steps to Better Grades

What Every College Freshmen (and High School Senior) Needs to Know about the First Year of College

Making The First Year Experience an A+ with The A Game

Promoting Strategic Student Learning Skills Using Spaced Study Sessions, Concept Mapping and Rehearsal Learning

The A Game as a Student Learning Diagnostic Check List

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