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Richard Wiseman        

Experimental Psychologist & Bestselling Author

Richard Wiseman is an English experimental psychologist and bestselling author. He has been described by Scientific American as "one of the most interesting and innovative experimental psychologists in the world today."

Wiseman's books have sold over 3 million copies and been translated into over 30 languages. His self-help books include 2003's "The Luck Factor," 2007's "Quirkology," and 2009's "59 Seconds: Think a Little, Change a Lot." Wiseman is also interested in the paranormal and other psychic phenomenon, having written 2011's "Paranormality: Why We See What Isn't There" about the topic.

He holds Britain’s only Professorship in the Public Understanding of Psychology at the University of Hertfordshire and he is one of the most followed psychologists on Twitter. Wiseman was named one of the Top 100 People Who Make Britain A Better Place to Live by the Independent On Sunday.

Wiseman has created psychology-based YouTube videos that have attracted over 500 million views. He also acts as a creative consultant, having worked with Derren Brown, The Twilight Zone and the hit television show, Brain Games.

Wiseman has been featured in articles in The Times, The New Yorker, and The Guardian, and he has had the privilege to interview celebrities ranging from Richard Dawkins to Ricky Gervais about their work.

Wiseman regularly presents keynote speeches to organizations around the world, including Google, Amazon, and The Swiss Economic Forum.

News


Are Successful People Just 'Luckier' Than Everyone Else?
The psychologist Richard Wiseman has a lot of interesting things to say about the role people think luck plays in their lives and how they deal with unexpected ...
how good luck charms reflect world cultures
“The fact that they come up in every culture through time shows how much luck and superstition is embedded in our DNA,” says Richard Wiseman, professor of ...
Going viral: Coronavirus computer game teaches children social ...
Richard Wiseman said he came up with the idea for what is thought to be the world's first COVID-19 computer game after going for a walk during lockdown in ...

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