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Suzanne Seggerman      

Activist & Innovative Gamer

Suzanne Seggerman is co-founder and former president of Games for Change (G4C), a nonprofit and new movement promoting a new genre of videogames: games that engage players in the most pressing issues of our day: climate change, poverty and global conflicts. Called "the Sundance of video games" for "socially-conscious game makers," G4C has worked with a variety of high impact partners to foster and shape this new genre, including Microsoft, AMD, MTV and a variety of NGOs.

Seggerman won a MacArthur Foundation's Digital Media and Learning Competition Award and has been featured in a variety of press including Time magazine, The New York Times and on ABC News. Before co-founding G4C, Seggerman was a director at NYC-based new media think-tank Web Lab, where she acted as co-curator for "Provocations," the first national exhibition featuring digital games about social issues. Her background in online media includes community-oriented interactive environments and the design of non-traditional games, which earned her awards from New Voices New Visions and Communications Arts.

Before her involvement with new media, she worked in documentary film, including on the Ken Burns/Stephen Ives PBS series "The West" and as co-producer of "Race for Life," a humanitarian aid and documentary film about environmental issues in Eastern Europe.

Speech Topics

Real World Games, Real World Impact: How Video Games Will Change The World

Suzanne Seggerman, President and Co-founder of Games for Change, will discuss the rise of a new genre of video games - deeply engaging games that embody real world issues such as poverty, climate change, human rights. She will go inside some of these new worlds and show how they might help move the dialogue forward on pressing global issues, and why these games might be our best hope for creating meaningful and lasting social change. She'll show games like Peacemaker, about the conflict in the Middle East; and A Force More Powerful, a training tool for resisting oppression created with the leaders of the Serbian Revolution. Suzanne believes the next "An Inconvenient Truth" will be a game - and she's going to show you why!

Games Are Growing Up: Exploring the Emerging Role of Video Games As Meaningful Culture

Video games are a young medium, less than 40 years old. Some would say they are at a place much like film was in the 1960s - on the cusp of emerging as serious and sophisticated media capable of embodying more complex and meaningful content. Suzanne Seggerman, President and Co-founder of Games for Change, a nonprofit at the center of a new movement of games for positive social change, will discuss games in their evolving role in culture, highlighting indicators of their evolution such as museum collections and university study, and will go inside some of the latest "games for change" - games about poverty, climate change and global conflicts.

Games for A Civil Society: Learning Tricks & Technology from the Military for Public Interest Issues

The military has been using games and game technology for almost half a century - and in almost every aspect of their work, from suicide prevention to recruiting, Cyberwarfare to Post-Traumatic Stress Disorder. The time has come for a new breed of video games: games for a civil society. How are nonprofits, artists and other activists using game technology to addressing the most pressing issues of the day: from poverty to climate change, global conflict to human rights. Suzanne will show games like Darfur Is Dying, a game about the conflict in Sudan which has been played by more than 3 million players and generated more than 50,000 actions including letters to congress, and Food Force, a game created by the UN's World Food Program which takes the player inside the life of a humanitarian struggling to feed the poor in sub-Saharan Africa.

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