[email protected]
Rev Lebaredian started his career in Hollywood, specializing in rendering for Warner Brothers Digital and Disney’s Dream Quest Images. He developed the renderer used for the Academy Award nominated film “Mighty Joe Young”. He then formed Steamboat Software and developed the award winning renderer “Jig”, used by visual FX studios such as Digital Domain, PDI/Dream Works, Sony ImageWorks, Walt Disney, and Rhythm and Hues for various films including "X-Men 2”, “Stuart Little”, “The Core”, “Reign of Fire, “Sum of All Fears”, “Treasure Planet”, “Gone in Sixty Seconds”, and “How the Grinch Stole Christmas”.
In 2002, Lebaredian transitioned from film visual effects to NVIDIA, where he helped in the creation of the Cg shading language. NVIDIA relocated Lebaredian to Moscow, to open a new site for NVIDIA, and architect a state-of-the-art games testing and data-mining lab, as well as NVIDIA’s groundbreaking client, GeForce Experience.
Today, Lebaredian is Vice President of Omniverse & Simulation Technology at NVIDIA; responsible for developing and productizing NVIDIA’s GameWorks technologies, as well as developing first party games. GameWorks includes various real-time visual effects modules tailored for video games; NVIDIA Destruction, NVIDIA Clothing, HairWorks, WaveWorks, etc…, as well as the most popular real-time physics middleware for video games, PhysX.
Lebaredian and his teams have been combining the rendering, physics simulation, and AI technologies pioneered by NVIDIA into a single platform for creating and simulating physically accurate virtual worlds.
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